A downloadable game for Windows and macOS

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This tiny game was made for the Mini-jam 63: Future.

(note: the download file may appear corrupted for some Mac users. It's not. That's Mac OS's way of saying it can't verify the file. Until I find a better solution, the game works fine in the itch.io app, if you want to try that: https://itch.io/app

*edit: another workaround is to open Terminal on your Mac and type the following:
xattr -cr /Applications/Timeporter.app
making sure you place the Timeporter app in your Applications folder.)

TIMEPORTER

Your friend, the Scientist has invented a machine that can teleport fruit from the future, into his lab. But something goes wrong!

I incorporated the palette limitation as a game-play device as well.  I realized that having a limited color palette could also make your character "disappear" against a same-colored background. So naturally, eating colored future-fruit is the only way to change into a more visible color!

(My first ever solo fame-jam, and my first "published" game using GameMaker)

Download

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Click download now to get access to the following files:

timeporter7finalMAC.zip 11 MB
timeporter8pc.zip 9 MB

Development log

Comments

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Love it!  Adorable graphics, great music, fun quirky story.  Well done!

ha! yay! thanks Chris! i recognize that avatar picture!! :)
-pete

I love my avatar!  That's the first art, I bought from you.  He hangs in my office and always puts a smile on my face.

oh man! that's awesome!

this seems a like a fun game, very pretty :D will there be a windows version?

(+1)

thanks man! i definitely plan to make a windows version. i first have to buy a cheap PC laptop to make a build on!
but thank you for checking out the game page!

What engine did you use? Some engines support cross platform compilation without special hardware. As far as I know only the CPU architecture plays a role in compiling.

i used Game Maker Studio 2. i have the license to make PC builds, but i need a PC to do it from.

They require a pc to make a windows build? madness! (or I'm too pampered with my unity idk anything about gms)

hehe!!! i know, right?
i was using Unity for a while, and yeah, it's a better deal. I may switch back. GMS is pretty buggy, but when it works, it's pretty easy to use, and for me, it takes care of a lot of the mundane tasks.